McLuhan (1962)
suggests technological determinism describes how “media technology shapes how we as
individuals in a society think, feel, act, and how our society operates as we
move from one technological age to another”. The first installment of the Angry Birds game was released on iOS
devices in 2009 on the app market. At the time, and still with relevance now,
the mobile gaming industry was relatively new and in sync with the modern
technological advancements of society. Globalisation, in this case, is a
leading factor which determined the success for Rovio - this is when
contemporary societies become interconnected through technological means. The
societal cultures we see today revolve around the Internet and social media,
therefore it is likely that the media content audiences engage with online with
impact the views they have on society, as they have access to a global pool of
shared ideals. When it comes to gaming cultures, the global availability of Angry Birds as a gaming app may have
different impacts internationally. In some, it may be used as a political
voice, the pigs being the government control stealing from the poor, who are
personified as the birds. In other countries the game may simply used for entertainment
purposes, to engage audiences into addictive routines in order to generate
abnormal profits for Rovio. Perhaps in the future, the increase in virtual
reality may influence the way in which audiences transport themselves into
complex fictional worlds, which may have a deep impact on the way audiences see
society depending on the games they play. Angry
Birds may also be bought into these worlds and provide escapism for
children or addictive entertainment for adults.
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