1. Introduction

How does Rovio use ‘Angry Birds’ to employ Transmedia narratives across platforms?

Angry Birds is a puzzle based game franchise developed by the Finnish video game company Rovio. The series has long been praised for its success by using an amalgamation of addictive gameplay, low development costs and its quirky design style to develop a sustainable business venture. The booming popularity of the series has since harbored the production of new versions of Angry Birds across platforms, such as film, TV, gaming consoles and also the merchandise industry. Having influenced audiences on a global scale, Angry Birds has become one of the largest mobile app success the globe has witnessed so far. This essay will explore the ways in which Angry Birds has expanded from merely a single app based game to a global-spanning cross-platform franchise. The concepts of transmedia narratives – the systematic dispersion of media across multiple channels, as understood by Jenkins (2007) and narratology – examining the perceptions of space and time within narrative forms – will also be investigated. This will become an attempt to reveal how Angry Birds continues to expand its convoluted fictional world into different industries and remain part of peoples lives in both the real and digital world.



The basic narrative structure for the series is centered around the conflict between birds and pigs. The eggs of the birds are stolen by the pigs, so the now ‘Angry Birds’ begin to hunt them down by using a slingshot to catapult themselves at the pigs who are located in and around different structures. The further players get through each level, the more types of bird’s players get to use, each of which have special abilities. The aesthetics of the game has a consistent, unique design style, which is transferred across its several platforms, from iOS to Android, and books to films. This, along with the narrative structure, provides a catalyst for Transmedia storytelling, which “represents a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience” (Jenkins, H. 2007). This raises the question of whether Angry Birds employs the use of transmedia narratives in order to reach new markets and expand their ever-growing franchise, or whether the impacts of audiences entirely have the full control of the success of the company and brand. Perhaps the likes of technological determinism may have an effect on societal issues expressed throughout gameplay, and thus entertainment experiences, which could impact the way audiences may utilise and associate themselves with a text. The concept of cross media can be defined as “…communication or production where two or more media platforms are involved in an integrated way.” (Erdal, 2011). This, influenced by the rise of globalisation and technological advancements, has vastly impacted the convergence of new media technologies in the modern digital age.